La Potenza del Team Plasma: Strategie e Costruzione del Deck Lugia EX

È sorprendente pensare che siamo già alla fase finale della stagione Pokémon. The format has definitely changed drastically over the course of the season. Ora ci stiamo rapidamente avvicinando all'uscita del set finale della stagione, Plasma Freeze. Headed into the release of Plasma Storm, Lugia EX was one of the most hyped cards before the sets release as its price soared to well over $50 for the full art version of the card. I personally think that Lugia EX is one of the best cards in the game. I absolutely can’t wait for Plasma Freeze to be released. In this article, I really just wanted to focus on more of the Plasma Basics and Lugia EX decks, as that is what I have had the most experience testing as far as the new format goes.

Lugia EX: Il Fulcro della Strategia

Lugia EX è un Pokémon base con 150 HP e un attacco “Elemental Blast” che infligge 180 danni per turno. The 180HP Factor is so shmazing on any EX. Being able to take 2 Prizes on non-EX’s and 3 Prizes from an EX is insanely strong. But the Ability is even more Shmazing taking 3 prizes on a EX! And 2 on anything! The strategy of the deck is simple, you setup knockouts for Lugia EX with Landorus-EX’s Hammerhead attack, as well as Hypnotoxic Laser in the early game. A Lugia EX can be powered up out of nowhere very quickly.

I think one of the reasons that Lugia EX didn’t see too much play during States and Regional Championships is just because of the complexity that comes from playing the card. There is just so much going on with Lugia EX, which can make a deck featuring him be very difficult to play. To successfully play Lugia EX, you have to be able to see all of these different pathways to victory if you would ultimately like to be successful with the deck. For example, a game against Rayquaza/Eelektrik could be as simple as using Plasma Gale on two different Rayquaza EX’s for all six of your Prizes.

Il Motore Team Plasma: Fondamenta e Carte Chiave

In short, the Team Plasma engine is simply the set of Trainer cards specifically designed to work with Team Plasma Pokémon that allow for some unique deck building that isn’t available to other decks that are not running Team Plasma Pokémon. The single most important card to the engine is Colress Machine, which lets you search your deck for a Plasma Energy and attach it to one of your Team Plasma Pokémon. I play 4 Plasma Energy/4 Colress Machine to accelerate Energy onto Lugia EX. The aforementioned Plasma Energy is also very important to the engine.

In Plasma Freeze we will be receiving specific search for Plasma decks with Team Plasma’s Poké Ball, which simply allows you to search your deck for a Team Plasma Pokémon with no other hassle. The only major downside to this card is that it might not be the greatest search in evolution decks. Lastly, we will also be getting Team Plasma Badge, which is a Pokémon Tool card that turns any Pokémon into a Team Plasma Pokémon, which opens up the different possibilities of Pokémon you can accelerate with Colress Machine.

Leggi anche: Caratteristiche del Lugia ex

guida pokemon bianco 3 il team plasma a quattroventi

Stadi e Pokémon di Supporto del Team Plasma

The other two major cards to Team Plasma decks are the Stadium cards they have at their disposal. Plasma Frigate removes Weakness from your Pokémon with Plasma Energy attached. With Plasma Freeze we will also be receiving Frozen City, which says to put two damage counters every time either player attaches an Energy from his or her hand to a non-Team Plasma Pokémon card. I think playing one Frozen City will be a strong play in this deck.

Lastly, the other major thing is the support Pokémon that Team Plasma Pokémon are now gaining. The big one is Deoxys EX, which adds 10 damage to your Plasma Pokémon’s attacks. Deoxys-EX is nice to power up Raiden Knuckle further. The new Kyurem from Plasma Freeze is going to be a really good play in this deck as well I think. Its first attack costs WC, and is the same thing as Hammerhead, and its second attack Blizzard Burn does 120 damage for WWC.

Strategie di Accelerazione e Supporto Aggiuntivo

The biggest thing I think to get right with this deck is just playing enough Energy to operate on all levels of your strategy. Ho-Oh EX è il vero motore del mazzo e il supporto principale per Lugia EX. Si tratta di un Pokémon base di tipo Fuoco con 150 HP, il cui attacco, per 3 Energie Incolore, infligge 80 danni e permette di assegnare 3 Energie (una Elettro, una Fuoco e una Acqua) ai nostri Pokémon base in panchina, nell’ordine e nella combinazione che preferiamo. La nostra strategia di gioco è semplice; piazziamo davanti un Baby-Pokémon di turno 1 che inizia subito a dare energie ad Ho-OH EX in panchina.

Questi due piccoletti sono i nuovi Baby-Pokémon introdotti per la prima volta in questo Set di Espansione. Prima, chi andava per secondo poteva iniziare a piazzare energie per primo e a conti fatti aveva più tool rispetto a chi andava primo. Ora invece chi parte per primo può piazzare un Baby-Pokèmon e andare subito a prendere la lead della partita a livello di energie (e sappiamo benissimo che in questo gioco chi controlla le Energie controlla la partita). Attenti però, queste creature sono estremamente fragili e hanno a disposizione solo 30 HP. Praticamente ogni carta base può eliminarvi. Mantello GiganteCome vi dicevo sopra, possiamo usare questo Pokémon-Tool per migliorare un minimo la resistenza dei Baby-Pokémon, che così possono sperare di reggere un turno extra.

In order to do this, you must get a L Energy (so the Prism and Blends) onto Thundurus EX on the first turn to make sure that you can actually use the attack. This version of the deck trades in the spreading of damage that Landorus-EX provides in exchange for the Energy acceleration that Thundurus EX provides. Lugia EX is of course still in the deck as Prize gaining is very strong. Sfera PokéQuesta carta è il searchino perfetto per i pokémon base.

Leggi anche: Consigli Deck Gladiatore Bestia

Pokémon Specifici per Contromisure

Per finire; abbiamo Raikou. Il leggendario errante è qui più che altro per eliminare il pericolosissimo Oricorio. Molto semplice come carta, si tratta di un pokemon base con 90 HP che per 2 energie infligge 70 danni ma ne subisce 20 come contraccolpo. 70 HP sono l’esatto quantitativo dei punti vita di Oricorio. Come carta non è per nulla eccezionale, anzi… ma fa il suo dovere. Bouffalant may be the most puzzling card to some in this deck, as it does 120 damage to EX’s, just like Lugia EX, but without the Prize gaining. Snorlax is just kind of there right now as a tentative Klinklang counter, as it does enough damage to 1HKO Cobalion-EX, Registeel-EX, as well as just taking out their Klinklang, while not being 1HKO’d in response.

Lineup di Supporter e Carte Strumento

The Supporter lineup may seem a little strange for this deck, but this is what I arrived at after a lot of tweaking and playing. Lastly, I played 3 N in the deck. CyrusQuesta carta è un must in quasi tutti i deck. Outside of that, there are a variety of Team Plasma Supporters, as well as Item cards like Hypnotoxic Laser, but these aren’t really core parts of the Plasma engine, and are more used for their general goodness in a deck.

The most polarizing card from the new set and part of a lot of discussion within the community is Ghetsis. In testing this deck against some of the current decks of the time, one thing became painfully clear, Ghetsis was a really, really bad card. What really breaks Ghetsis is how the card destroys your own consistency.

Dato l'impatto sulla consistenza, possiamo osservare come Ghetsis influenzi il numero di carte Oggetto in mano:

Carte in mano Oggetti attesi
3-card hand 0.9-1.15
5-card hand 1.5-1.92
7-card hand 2.1-2.68

So what does this equate to as expected Items in hand of x? For a 3-card hand: 0.9-1.15. For a 5-card hand: 1.5-1.92. And for a 7-card hand: 2.1-2.68 Items.

Leggi anche: Strategie Glorioso Soldato Nero

ACE SPEC e Tool Card

I chose Scramble Switch as my ACE SPEC of choice, and could not imagine playing the deck without it. There are just way too many great moves to be made with the card not to play it in the deck. The two ACE SPECs from this upcoming set do not really wow me at all. The first, Rock Guard, does 60 damage to your opponent’s Active Pokémon if your Active is damaged by an attack. I expect players to find some very creative uses for this card. The card is a Tool that gives the Pokémon it’s attached to free retreat. I think this combination could end up being fairly widely played, even in decks outside of Blastoise.

Mr. Mime has an Ability that prevents damage to your Benched Pokémon from attacks. It has the potential to be a nice 1-of in a lot of decks to prevent snipe damage from Darkrai EX, Landorus-EX, and the new Kyurem from Plasma Freeze. I’m not sure how much play it will see, but if these snipe attackers remain popular, I think Mr. Mime.

Considerazioni Meta e Contromisure

Back in the Fall, Hydreigon/Darkrai, Darkrai/Terrakion, and Rayquaza/Eelektrik were the major decks. Nel nuovo meta i pokémon Ex stanno tornando a dominare il formato. Hammers can really tear the deck up. But you run Recycle so you can still have a chance, also running Terrakion can help, people that run Hammers usually run Darkrai and Sableye so there is something you can tear through. Lightning weakness is bad. Running Terrakion in this deck could help you but testing will tell you if Terrakion is viable. This card stays in play when you play it. Discard this card if another Stadium card comes into play. This will solve your problem majorly and make sure to at least run 2 of these bad boys.

tags: #team #plasma #lugia #ex #deck